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Messages - 3lv3n snip3r

Pages: [1] 2
1
General Discussion / Re: New source coding
« on: May 20, 2011, 03:47:06 am »
With unlimited running for pking it's so easy to run away and **** my only reason.

Usually when pking, you are mainly in one spot and have if not 100% run, close to it.

2
General Discussion / Re: New source coding
« on: May 20, 2011, 02:28:53 am »
Did you and or Oliver want Corporeal Beast ints?

Here is an example of the Quest Tab:

Code: [Select]
sendQuest("Frozn Tyme", 640);
sendQuest("", 663);
sendQuest("@or1@Players online: @gre@"+PlayerHandler.getPlayerCount()+" ", 7332);
sendQuest("@or1@Kill/Death Ratio: "+KC+"/"+DC+"", 7333);
sendQuest("@or1@Combat: @gre@"+combatLevel+"", 7334);
if(donator == 0){
sendQuest("@or1@Donator: @red@No", 7336);
}
if(donator == 1){
sendQuest("@or1@Donator: @gre@Yes", 7336);
}
if(donator == 2){
sendQuest("@or1@Super Donator: @gre@Yes", 7336);
}
sendQuest("@or1@Name: @gre@"+playerName+" ", 7383);
sendQuest("@or1@Server Hoster: @gre@Frozn", 7339);
if(playerRights == 1){
sendQuest("@or1@Rank: @gre@Moderator", 7338);
}
if(playerRights == 2){
sendQuest("@or1@Rank: @gre@Administrator", 7338);
}
if(playerRights == 3){
sendQuest("@or1@Rank: @gre@Super-Admin", 7338);
}
if(playerRights == 4){
sendQuest("@or1@Rank: @gre@Co-Owner", 7338);
}
if(playerRights == 0){
sendQuest("@or1@Rank: @gre@Normal Player", 7338);
}
if(playerName.equalsIgnoreCase("frozn")){
sendQuest("@or1@Rank: @gre@Owner & Coder", 7338);
}
sendQuest("@or1@PC Points: @gre@"+pcPoints+"", 7340);
sendQuest("@or1@PK Points: @gre@"+pkPoints+"", 7346);
if(donate == 0){
sendQuest("@or1@Donator Points: @gre@0", 7341);
}
if(donate == 1){
sendQuest("@or1@Donator Points: @gre@1", 7341);
}
if(donate == 2){
sendQuest("@or1@Donator Points: @gre@2", 7341);
}
if(donate == 3){
sendQuest("@or1@Donator Points: @gre@3", 7341);
}
sendQuest("@or1@Prestige Points: @gre@"+pPrestige+".", 7342);

You need the right codes in your source though, like declaring most of it.


3
General Discussion / Re: New source coding
« on: May 20, 2011, 12:51:36 am »
Corporeal Beast ints:

Go to Class5.java and there should already be some monster ints there, add this in there.
Code: [Select]
if(i == 2697) { // NPC ID you can change this if u like
    aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
    class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
    class5.aStringArray66 = new String[5];
    class5.aStringArray66[1] = "Attack";
    class5.anIntArray94 = new int[1]; // Number of models the NPC uses
    int changedColors = 1; // Number of model colors changed on the NPC
    class5.anIntArray76 = new int[changedColors];
    class5.anIntArray70 = new int[changedColors];
    class5.anIntArray76[0] = 0; // Original model color
    class5.anIntArray70[0] = 0; // Changed model color
    class5.anIntArray94[0] = 9389; // 28002
    class5.aString65 = "Corpereal Beast"; // NPC name
    class5.anInt61 = 785; //combat level
    class5.aByteArray89 = "The ultimate beast who cannot be beat!".getBytes(); // NPC description
}

I also have Spirit Shield models + ints.

Code: [Select]
case 15020: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 2;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 1;
class8.anInt200 = 1;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Arcane spirit shield";
class8.aByteArray178 = "An ethereal shield with an arcane sigil attached to it.".getBytes();
break;
case 15019: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 3;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 4;
class8.anInt200 = 4;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Spectral spirit shield";
class8.aByteArray178 = "An ethereal shield with an spectral sigil attached to it.".getBytes();
break;
case 15018: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 5;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 6;
class8.anInt200 = 6;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Divine spirit shield";
class8.aByteArray178 = "An ethereal shield with an divine sigil attached to it.".getBytes();
break;
case 15017: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 7;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 8;
class8.anInt200 = 8;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Spirit shield";
class8.aByteArray178 = "An ethereal shield.".getBytes();
break;
case 15016: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 9;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 10;
class8.anInt200 = 10;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Blessed spirit shield";
class8.aByteArray178 = "An ethereal shield that has been blessed with holy powers.".getBytes();
break;
case 15015: // ItemID
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 11;
class8.anInt181 = 1540;
class8.anInt190 = 336;
class8.anInt198 = 1020;
class8.anInt204 = 97;
class8.anInt169 = -1;
class8.anInt194 = 15;
class8.anInt165 = 12;
class8.anInt200 = 12;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Elysian spirit shield";
class8.aByteArray178 = "An ethereal shield with an elysian sigil attached to it.".getBytes();
break;

Here are the models: http://up.ht/l0RGPS





4
General Discussion / New source coding
« on: May 19, 2011, 04:32:18 am »
Hey its me, 3lv3n snip3r... if you guys need any help coding, ill help, because im pretty good at coding delta's.

I can make a minigame just like the warriors guild with the cyclops.
I can make awesome interfaces.
I can add custom items (Ex. Spirit shields, PVP Armors, Primal Armor, Dung Cape etc.)
I can make dangerous/fun pk areas.
A custom ::players command (tells you what city/place they are in)
I can make extreme potions/overload with right animations/emote
I can make a custom GE (Buy/Sell stuff)
Can add Dueling (If the source has full Duel Arena)
100% Pest Control
Custom Bounty Hunter
100% Smithing (Bronze-Rune/All smithing items/correct interfaces)
Can add 10x hits
Fully degradable Barrows Armors
Adding/Deleting Objects
Repeating messages with timers
I can make it snow lol
Checkbank command
I can make player/server stats on quest tab
I can add xp orb (use a command to open it and close it)

And way more, just can't think of them off the top of my head :)

___________________________________________

Heres a helpful and easy thing to do.

Unlimited Running

Go to player.java

and search for
Code: [Select]
public int playerEnergy
If you find it, change the number to 2147000000

If not, search
Code: [Select]
public int playerRunecrafting = 20;
and 2 lines down, or double spaced, add this:

Code: [Select]
public int playerEnergy = 2147000000;
Now theres unlimited running!



5
General Discussion / How to add a Login Interface
« on: May 19, 2011, 04:16:13 am »
Client Sided

Open Class9.java

Search for
Code: [Select]
public static void getPrayer(Class44 class44
Above it, add:

Code: [Select]
public static void login(Class30_Sub2_Sub1_Sub4[] wid) {
Class9 intlogin = addDTab(11080);
intlogin.anIntArray240 = new int[20];
intlogin.anIntArray241 = new int[20];
intlogin.anIntArray272 = new int[20];
intlogin.anIntArray240[0] = 11081;
intlogin.anIntArray241[0] = 4;
intlogin.anIntArray272[0] = 16;
//Main sprite
addSprite(11081, 0, 0, "mainframe");
//Control 11082 (0)
intlogin.anIntArray240[1] = 11082;
intlogin.anIntArray241[1] = 182;
intlogin.anIntArray272[1] = 99;
//Image
addSprite(11082, 0, 0, "owners 0");
//Control 11083 (1)
intlogin.anIntArray240[2] = 11083;
intlogin.anIntArray241[2] = 154;
intlogin.anIntArray272[2] = 49;
//Image
addSprite(11083, 0, 0, "STEELBORDER2 0");
//Control 11084 (2)
intlogin.anIntArray240[3] = 11084;
intlogin.anIntArray241[3] = 190;
intlogin.anIntArray272[3] = 49;
//Image
addSprite(11084, 0, 0, "STEELBORDER2 0");
//Control 11085 (3)
intlogin.anIntArray240[4] = 11085;
intlogin.anIntArray241[4] = 226;
intlogin.anIntArray272[4] = 49;
//Image
addSprite(11085, 0, 0, "STEELBORDER2 0");
//Control 11086 (4)
intlogin.anIntArray240[5] = 11086;
intlogin.anIntArray241[5] = 262;
intlogin.anIntArray272[5] = 49;
//Image
addSprite(11086, 0, 0, "STEELBORDER2 0");
//Control 11087 (5)
intlogin.anIntArray240[6] = 11087;
intlogin.anIntArray241[6] = 334;
intlogin.anIntArray272[6] = 49;
//Image
addSprite(11087, 0, 0, "STEELBORDER2 0");
//Control 11088 (6)
intlogin.anIntArray240[7] = 11088;
intlogin.anIntArray241[7] = 298;
intlogin.anIntArray272[7] = 49;
//Image
addSprite(11088, 0, 0, "STEELBORDER2 0");
//Control 11089 (7)
intlogin.anIntArray240[8] = 11089;
intlogin.anIntArray241[8] = 4;
intlogin.anIntArray272[8] = 23;
//Image
addSprite(11089, 0, 0, "welcomebar 0");
//Control 11090 (8)
intlogin.anIntArray240[9] = 11090;
intlogin.anIntArray241[9] = 46;
intlogin.anIntArray272[9] = 49;
//Image
addSprite(11090, 0, 0, "STEELBORDER2 0");
//Control 11091 (9)
intlogin.anIntArray240[10] = 11091;
intlogin.anIntArray241[10] = 10;
intlogin.anIntArray272[10] = 49;
//Image
addSprite(11091, 0, 0, "STEELBORDER2 0");
//Control 11092 (10)
intlogin.anIntArray240[11] = 11092;
intlogin.anIntArray241[11] = 82;
intlogin.anIntArray272[11] = 49;
//Image
addSprite(11092, 0, 0, "STEELBORDER2 0");
//Control 11093 (11)
intlogin.anIntArray240[12] = 11093;
intlogin.anIntArray241[12] = 118;
intlogin.anIntArray272[12] = 49;
//Image
addSprite(11093, 0, 0, "STEELBORDER2 0");
//Control 11094 (12)
intlogin.anIntArray240[13] = 11094;
intlogin.anIntArray241[13] = 13;
intlogin.anIntArray272[13] = 52;
//Image
addSprite(11094, 0, 0, "Prozor 0");
//Control 11095 (13)
intlogin.anIntArray240[14] = 11095;
intlogin.anIntArray241[14] = 463;
intlogin.anIntArray272[14] = 49;
//Image
addSprite(11095, 0, 0, "STEELBORDER2 0");
//Control 11096 (14)
intlogin.anIntArray240[15] = 11096;
intlogin.anIntArray241[15] = 370;
intlogin.anIntArray272[15] = 49;
//Image
addSprite(11096, 0, 0, "STEELBORDER2 0");
//Control 11097 (15)
intlogin.anIntArray240[16] = 11097;
intlogin.anIntArray241[16] = 117;
intlogin.anIntArray272[16] = 261;
//Close button
addCloseButton(11097, "click here 0", 275, 36, "Close");
//Control 11098 (16)
intlogin.anIntArray240[17] = 11098;
intlogin.anIntArray241[17] = 388;
intlogin.anIntArray272[17] = 49;
//Image
addSprite(11098, 0, 0, "dude 0 0 0");
//Control 11099 (17)
intlogin.anIntArray240[18] = 11099;
intlogin.anIntArray241[18] = 442;
intlogin.anIntArray272[18] = 49;
//Image
addSprite(11099, 0, 0, "STEELBORDER2 0");
//Control 11100 (18)
intlogin.anIntArray240[19] = 11100;
intlogin.anIntArray241[19] = 406;
intlogin.anIntArray272[19] = 49;
//Image
addSprite(11100, 0, 0, "STEELBORDER2 0");
//Added 19 controls.
}

Then, search for
Code: [Select]
aclass44 = aclass44
Under it, add this:

Code: [Select]
login(aclass30_sub2_sub1_sub4);
REMEMBER THE INTERFACE ID IN THE BEGINNING OF THE CODE! IN THIS CASE, ITS:

11080

You are now done with the client side.

NOW BEFORE WE GO ONTO SERVER SIDED, LOG ON THE SERVER AND DO THIS COMMAND!

::interface 11080

Because there is a button in this interface, click it. Where u opened the runserver, you will see a thing that tells you what code you have to use to close it.

and you will see the number you will need 2 add it clickingMost.java

KEEP THAT NUMBER!

______________________________

Now onto Server Sided.

Open up clickingMost.java

Remember that number you had to keep? This is where you need to add it.

Make a code similar to this, but with the numbers you had and add it under this:

Code: [Select]
switch(c.actionButtonId) {
This is a similar code you will put in.

Code: [Select]
case 44070:
c.closeInterface();
break;

44070 is the number you saw in the runserver thing when you clicked the button.

c.closeInterface(); will close the interface when you click the button is the interface number.

You are done with clickingMost.java

________

Open client.java and search for

Code: [Select]
sM("Welcome to Fatal Heros");
Above it, add this:

Code: [Select]
showInterface(11080);
And now the interface will show up when u log in.

Go in cache folder, then into files folder and make a folder called "interface" and put these sprites in there.

http://uppit.com/5qcrt585uwin/Login_Interface_Sprites.rar










6
Goals / My 99 goals
« on: May 19, 2011, 02:13:29 am »
I plan to get all my skiller skills to 99.

______________

99's Atm:
______________

99 Ranged
99 Magic
99 Mining
99 Runecrafting
99 Woodcutting
99 Thieving


_______________

I only have 4 skills that are 1, but it is going to change lol.

______________________________________________

Never mind, new source.
Had to restart :p

7
Server Suggestions / Re: Looking for Suggestions.
« on: May 11, 2011, 01:16:33 am »
Also, add either In-Game Highscores or Forum Highscores, in-game would be easiest

8
Server Suggestions / Re: Looking for Suggestions.
« on: May 11, 2011, 01:13:28 am »
add blood altar with bank by it, because there is no blood alter atm :p

9
Clan Recruitment / Re: The Spartan Empire
« on: May 10, 2011, 11:25:12 pm »
Username:Heroic
Combat level:105
Magic level:1
Ranging level:1
Strength level:99
Defence level:72
Hitpoints level:94
Attack level:97
Total level:738
Time on a day:More than 2 hours
Do you understand all laws:I do
Have you been in a clan before, if so which ones?:Inapplicable
Were you recruited by someone? If so, whom?:Inapplicable
Name the Clan Chat:Inapplicable

***We at TSE believe heavily in activity, if you are inactive you WILL be removed, do you understand this?***:Yes

Sign here XX_____Heroic_____

Get atleast 82 Magic.

Then, You are accepted!

10
Clan Recruitment / Re: The Spartan Empire
« on: May 10, 2011, 11:23:59 pm »
Username: Zevole
Combat level: 126
Magic level: 99
Ranging level: 99
Strength level: 99
Defence level: 99
Hitpoints level: 99
Total level: 1177+
Time on a day: 8 hours+
Do you understand all laws: Yes.
Have you been in a clan before, if so which ones?: Ive been one on runescape.
Were you recruited by someone? If so, whom?: Yes, i dont remember.
Name the Clan Chat: Leetarians

***We at TSE believe heavily in activity, if you are inactive you WILL be removed, do you understand this?***: Yes.
You are accepted!

11
Clan Recruitment / Re: The Spartan Empire
« on: May 05, 2011, 11:15:24 pm »
Awesome clan! - I'm joining!

Username: Oliver
Combat level: 126
Magic level: 99
Ranging level: 99
Strength level: 99
Defence level: 99
Hitpoints level: 99
Total level: 1980
Time on a day: 2 hours +
Do you understand all laws: I do
Have you been in a clan before, if so which ones?: Team Noble, The Homies
Were you recruited by someone? If so, whom?: Noble 1 and AliGee
Name the Clan Chat: 'Homies'

***We at TSE believe heavily in activity, if you are inactive you WILL be removed, do you understand this?***: I do

Sign here XX Oliver Ebdy

You are accepted!

12
Clan Recruitment / The Spartan Empire
« on: May 05, 2011, 03:01:23 am »
The Spartan Empire

"Along the vast, varying paths that The Spartan Empire takes, ups and downs, we always come through. We have proved we can not only withstand the hardest tests of being down, but staying in the ups for extended periods of time. In every part of the community we have proved our power, our fighting capabilities, and our wisdom. And I know that whoever becomes a Spartan will always remember it, and prosper it. This is who we are, not just a bunch of mongerers, but smart tacticians not only in war, but throughout the community."
~3lv3n snip3r

"We Spartans have descended from Hercules himself. Taught never to retreat, never to surrender. Taught that death in the battlefield is the greatest glory he could achieve in his life. Spartans: the finest soldiers the world has ever known."
~3lv3n snip3r

"For centuries, Spartans have been known for their honor, their skill in combat, and their undeniable loyalty. The heart of The Spartan Empire beats to no end. When the body of the Spartan is no more, the heart of a Spartan continues to beat. Rebellion and War cannot spoil the unyielding spirit of Sparta. We are not a clan looking to pile with masses, but a clan cut out for a few of the best. Here we are not a group of war mongerers, but we will protect what is ours. Welcome to The Spartan Empire."
~3lv3n snip3r

Established May 4, 2011.

?+?+?+?+?+?+?+?+?+?+?+?+?

 Kings: 3lv3n Snip3r
 Xenophon: Oliver
Government:
 Allies: 0
 Protectorates: 0
 Active members: 1
 Clan Chat: TSE
 War Record: 0-0-0
 Clan Requirements: (You only need ONE of these.)
 100+ combat.
 82+ Magic.
 80+ Ranged .

 TSE Recent News and Announcements


*2ND Post*

+-+ Table of Contents +-+


\ Post 1: Introduction
// Post 2: Table of Contents --
\\\ Post 3: Clan Logo
//// Post 4: Spartan Law
\\\\\ Post 5: Spartan Government
////// Post 6: The Spartan Empire Ranking System
\\\\\\\ Post 7: The Spartan Empire Ranking System Continued...
//////// Post 8: Spartan Recruit Application
\\\\\\\\\ Post 9: How To Get Ranks
////////// Post 10: Spartan Recruit Acceptance


*3RD Post*

Clan Logo to come...


*4TH Post*

?+? ? Spartan Law ? ?+?

?+?+??+?+? ?? Minor Crimes ?? ?+?+??+?+?

? Spamming ?

? Flaming ?

? Disrespecting another member ?

? Abusing Limited Power ?

? Attempt of Bribery ?

?+?+??+?+??+?+??+?+? High Crimes ?+?+??+?+??+?+??+?+?

?+?+ Multi Clanning ?+?+

?+?+ Attempting to merge TSE into another clan. ?+?+

?+?+ Betraying, scamming, hacking clan members. ?+?+

?+?+ Spying/Espionage for another clan ?+?+

?+?+ Attempting to overthrow the Governing body ?+?+

?+?+ Any formation of a "Private Army" or private organization without approval ?+?+

?+?+ Forming a rebel clan with hostile intent ?+?+

?+?+ Abusing Power as an Official for Personal Gain ?+?+

?+?+ Treason ?+?+

-------------------------------------------------------

Minor Crimes result in: Warning, Demotion, Suspension (Excessive), Ban (excessive).

High Crimes result in: Suspension, Ban.

-------------------------------------------------------

Dismissed Members:


5TH Post

?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+? ? Spartan Government ? ?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?

-- Xenophon
- 3lv3n Snip3r

-- Spartan Kings
- Oliver

-Eurypontid:
-

--Agiad:
-

-- Archigos
-

-- Spartan Host
-

-- Spartan Diplomats ?
-

?+?+? Ephors ?+?+?
-

*6TH Post*

- The Spartan Empire Ranking System -

- Xenophon
The "historian" of TSE. Is in charge of recording and protecting the history of Sparta. The Xenophon also serves as the "tie-breaker" and a "mediator" if the two kings have a disagreement on a current issue. During criminal trials, they act as judges.

- Kings
The Kings are the leaders of Sparta. They hold all basic powers of recruitment, development, diplomacy, and maintenance. There is an Agiad King and a Eurupontid.

- Agiad King
The Agiad King is in charge of keeping recruitment up and events on schedule. The Agiad King can replace his Host at any time if they fail to maintain activity.

- Eurypontid King
The Eurypontid King plays a major roll in enforcement. He pushes people to remain active, he may also request a trial for rulebreakers. He also oversees the Ambassador and keeps them on task, he can replace them at any time if they fail to maintain touch with allies

? Spartan Host
The Spartan Host is an actively recruiting/event managing member of the clan who works alongside the Agiad King to manage events and promote recruiting. The Host is usually a friendly, well-liked member who plans events based on what the people want.

- Spartan Ambassador
The Spartan Ambassador works alongside the Eurypontid King to the allies of the Empire. The Ambassador is usually well-known both throughout our empire and our allies clans as well.

- Ephors
The Spartan Senate. Ephors may not make any decisions alone, their primary job is to veto a vote if a majority of the clan disagrees. Only the Archigos Ephor can call for a vote to veto. Ephors have a term of 2 months. Each even month is the beginning of a new term.


*7TH Post*

- The Spartan Empire Ranking System Continued... -

- Spartan Gerousia
These are those who know the empire inside and out. Their activeness and loyalty truely surpass those of ordinary people. They are expected to vote on issues when asked and voice opinions/concerns. During trials, they also act as the jury to decide a verdict.

* Spartan
The Spartan rank is held for the most honored, loyal members of Sparta. These are the men who know what Sparta is all about. Starting from just a Peroeci they have achieved Spartan status by mastering the ways of a true Spartan.

- Spartiate
"Spartans in training" as they are called. These citizens have given much of their time to Sparta. They are still learning the ways of Sparta, and soon will master them to become a teacher and rolemodel themselves.

- Peroeci
These are the ones who have just recently realized their Spartan desire. They are learning to become productive Spartans. They eventually will rise through the ranks of society.

- Helot
These members have either not reached 100+ combat, or are just trying Sparta out. They are also friends of Sparta.


*8TH Post*

?+?+ Spartan Recruit Application +?+?

Username:
Combat level:
Magic level:
Ranging level:
Strength level:
Defence level:
Hitpoints level:
Total level:
Time on a day:
Do you understand all laws:
Have you been in a clan before, if so which ones?:
Were you recruited by someone? If so, whom?:
Name the Clan Chat:

***We at TSE believe heavily in activity, if you are inactive you WILL be removed, do you understand this?***:

Sign here XX__________


*9TH Post*

?+?+? How To Get Ranks ?+?+?

To get ranks The Kings, and The Ephors must see:

?+?+Length Of Being A Member
?+?+Forum Activity
?+?+Being Loyal
?+?+Attitude
?+?+In-game Activity
?+?+Going To Events
?+?+Going To Wars
?+?+Being Mature
?+?+Recruiting Others


*10TH Post*


?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+

++? Letter of Acceptance ?++

Hail Spartan! The leaders of TSE welcome you to the clan as we think you would be a great addition to our member list. We Spartans use the clan chat "TSE Haven" to chat and do events. We also recommend you add the following people to your list: 3lv3n snip3r

We do many great things, and you may have a chance at becoming a part of our own "Spartan Government." Sparta is a comfortable and easy going environment that can fit your needs. If you have any questions regarding the clan or a Spartan, don't hesitate to ask.

As of now you are a Peroeci (1 Chevron). This means that you are of low class in TSE, but if you work hard, you will become of high class. We hope you remain an active helping member to our clan.

Welcome to Sparta.

?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+?+


13
Introductions / Re: Sup! It's 3lv3n Snip3r!
« on: May 05, 2011, 02:57:08 am »
Okay, thanks for welcoming me :) and i'm pretty sure i will enjoy the server lol.

14
Server Suggestions / Re: Looking for Suggestions.
« on: May 05, 2011, 02:56:10 am »
No problem :) I'd like to make the server better.

15
Server Suggestions / Re: Looking for Suggestions.
« on: May 05, 2011, 02:50:51 am »
Hmm... I'd say to add more challenging bosses in the server, like the Corporeal Beast, and if you can add Nomad, like if you have the cache for it, add them if you want to, but it's only a suggestion. :)

Make the Corporeal Beast really hard lol, and if you add Nomad, make him even harder lol.

Oh btw, the stalls do work, you just have to stand on the left side of them looking towards the wild.

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